Audio:
- Fixed an issue where audio logs could play while on the Pause menu
- Fixed an issue where the first line of some dialog sequences wouldn't have audio
- Improved audio performance to reduce instances of audio dropping out
Design:
- Adjusted spawn conditions on some Gorgon marauder encounters
- Fixed an issue where ADA could give out-of-date information about how to get to Stellar Bay
- Fixed an issue where Gorgon canid variants would become stuck in behavior loops
- Fixed an issue where the Special Delivery Science weapon could sometimes not drop properly
- Improved loot drops from Gorgon canid variants
- Fixed an issue where players could see incorrect Peril on Gorgon end slides upon completing the game
Quests:
- Updated "Makes Space Suits, Won't Travel" to allow for Gorgon marauder armors
- Fixed an issue where quest beacons wouldn't update properly under some circumstances when investigating leads in the Sprat Shack
- Fixed a duplicate quest beacon during the quest "Kept Secret But Not Forgotten"
- Fixed an issue where a quest item for "The Ambrose Intersection" could become permanently stuck in the player's inventory
UI:
- Fixed an issue where invalid text would appear in Skill descriptions
- Improved text wrapping on Save/Load screen for certain text sizes and aspect ratios
- Fixed the "Nietzsche's Reward" Perk not being properly reflected in weapons' damage stats on the Inspect screen
- Fixed an issue where Max's Trickshot ability's description erroneously included the "Stun" effect
- Improved text wrapping on weapon Inspect screens
- Added information to the main menu to reflect when Peril on Gorgon is installed
- Added an indicator for Improvised weapons on the Inventory screen
- Adjusted text color for damage text for Cold Damage
- Fixed inconsistent coloring of adjusted skill values on the Skills screen under certain circumstances
- Fixed some audio log UI issues when stopping or restarting the logs at specific points
General:
- Fixed some spots on Gorgon where players could become permanently stuck
- Improved lipsync animations throughout Peril on Gorgon
- Removed a transition on Scylla that loaded an invalid area
- Fixed a spot in the Olympus Orbital Pharmaceutical Station where players could become stuck
- Fixed an issue where the Employee Benefits Science weapon could be used to resurrect dead companions on SuperNova difficulty
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